Non-Digital: Becoming a Perfect Human

An in-game photo from the larp Täydellinen ihminen, by Tuomas Puikkonen

An in-game photo from the larp Täydellinen ihminen, by Tuomas Puikkonen

Recently, me, Jaakko Stenros and Tuomas Puikkonen did a larp called Täydellinen ihminen (The Perfect Human). The idea was to delve deep into the clean, bright world of office stock photos. For a few hours, our participants would become these happy, smiling, efficient and joyful people. They would embody a certain type of corporate dream.

Me and Jaakko did the design, and Tuomas handled the photography. It was an unusual larp project in the sense that the photos were an integral part of the experience, instead of just documentation. After being a perfect human, the participants could then see themselves in actual photos, permanently part of that world.

The game was played in Helsinki on the 20th of September, 2015. Jaakko wrote a few personal reflections about the game here, and the full set of Tuomas’s wonderful photos is here.

That's me sitting in the center left, playing a client. Photo: Tuomas Puikkonen

That’s me sitting in the center left, playing a client. Photo: Tuomas Puikkonen

The game was about an ordinary Monday at the consulting firm Creative Solutions. The characters all worked there, and were thrilled to be back at work after the weekend. During the day, they met three clients (one about bottled water, the city of Salo and the Guggenheim) and had several internal meetings. That was it: No twist, no surprises, no drama.

One of the ideas behind the game was the concept of “the Soviet man”, the perfect communist citizen. A popular idea in the Soviet Union, this ideal also revealed the problems inherent in the system. The ideal human is not what we have. We just have ordinary humans.

For Täydellinen ihminen, corporate stock photos replace the paintings and statues of Socialist Realism. Instead of the noble, strong factory worker, we have the happy, innovative consultant. The perfect human of the larp is just one of the ideals we live with in today’s society. Another ideal of capitalism is a super-competitive individualist motivated by greed, but we chose to focus on creating the world as it appears in the photos. A place where teamwork and positivity are the most important qualities. This meant that in the workplace of Creative Solutions, everyone collaborated on everything, and always gave positive feedback. Meetings made the characters happy. The team was everything.

This is the magic of innovation in action! Photo: Tuomas Puikkonen

This is the magic of innovation in action! Photo: Tuomas Puikkonen

I understood the idea of using larp to generate a certain kind of visual surface after I participated in the Brody Condon larp and video project The Zeigarnik Effect in June 2015. In this, as well as earlier pieces by the same artist, larp and video have complemented each other. A larp has certain qualities that are hard to achieve otherwise, and those qualities can be captured on video, or in photos. I knew the idea, but really only realized the potential after having experienced it myself.

In Täydellinen ihminen, game design and visual design came together in the physical play style we workshopped together before the start of the game. In office stock photos, people are happy. They smile. They stand very close to each other. They touch.

In stock photos, people are close, and they're physical. Photo: Tuomas Puikkonen

In stock photos, people are close, and they’re physical. Photo: Tuomas Puikkonen

The idea was that practising these modes of being beforehand would produce the right kind of images, but also generate a certain atmosphere for the game. We forbade all subtext, hidden agendas, sex, and other distractions to focus on the game’s dream of happy, corporate efficiency and teamwork. This also made it easier for the participants to be casually physical.

Tuomas didn’t play a character and the participants were instructed to ignore the photographer, but it’s clear his presence had an impact on the in-game dynamics. When I was in the game playing a supportive character, I noticed myself and others behaving as if they were on camera even when Tuomas was not in the room. It became part of the physical, bodily language of the game.

The smile has to reach the eyes. Photo: Tuomas Puikkonen

The smile has to reach the eyes. Photo: Tuomas Puikkonen

So what does it mean to play a larp and become one of the perfect humans? I played a few supporting roles, so I’m perhaps the wrong person to explain what the experience was all about. That’s best left to actual participants.

At one point, I played a normal, non-perfect municipal representative, and it felt overwhelming to be subjected to the team’s energy. I felt like a hick who had come to the big town.

One Response to “Non-Digital: Becoming a Perfect Human”

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