This is a series of posts where I play 100 boardgames. Game: Great Western Trail – Argentina Designer: Alexander Pfister Year: 2022 Country: Austria Publisher: eggertspiele We played Great Western Trail earlier during this project and I quite liked it. It’s a variation on worker placement where instead of placing the workers in static locations, Continue Reading
Games
100 Boardgames: Tapestry (35/100)
This is a series of posts where I play 100 boardgames. Game: Tapestry Designer: Jamey Stegmaier Year: 2019 Country: U.S.A. Publisher: Stonemaier Games Civilization games are an interesting genre in that the main touchstone is not a boardgame at all, but the venerable videogame series Civilization. It lays out the assumptions about how these games Continue Reading
100 Boardgames: A Feast for Odin (34/100)
This is a series of posts where I play 100 boardgames. Game: A Feast for Odin Designer: Uwe Rosenberg Year: 2016 Country: Germany Publisher: Feuerland Spiele A Feast for Odin feels like a cathedral of work-placement design. It’s a game of huge scope and replayability simply because of the number of different tactics and pathways Continue Reading
100 Boardgames: Marvel Champions – The Card Game (33/100)
This is a series of posts where I play 100 boardgames. Game: Marvel Champions: The Card Game Designer: Michael Boggs, Nate French & Caleb Grace Year: 2019 Country: U.S.A. Publisher: Fantasy Flight Games Fantasy Flight Games has a format called Living Card Game, an expandable system where you have a core set introducing the gameplay Continue Reading
100 Boardgames: Lost Cities (32/100)
This is a series of posts where I play 100 boardgames. Game: Lost Cities Designer: Reiner Knizia Year: 1999 Country: Germany Publisher: KOSMOS A two-player card game, Lost Cities is an interesting example of the relationship between the theme and the mechanics. Narratively speaking, each player mounts expeditions into various fabled lands, and the success Continue Reading
100 Boardgames: Tokaido (31/100)
This is a series of posts where I play 100 boardgames. Game: Tokaido Designer: Antoine Bauza Year: 2012 Country: Ranska Publisher: Stonemaier Games Along with Azul, Tokaido is one of the games recommended to me when I asked people about beauty in boardgames. It’s a contemplative, simple game about traveling on Japan’s scenic East sea Continue Reading
100 Boardgames: Kluster (30/100)
This is a series of posts where I play 100 boardgames. Game: Kluster Designer: Paula Henning & Robert Henning Year: 2018 Country: U.S.A. Publisher: Borderline Editions Magnets are fun. The invisible fields of attraction and repulsion still feel as compelling as they did when I was a child playing around with them. Kluster is a Continue Reading
100 Boardgames: Azul (29/100)
This is a series of posts where I play 100 boardgames. Game: Azul Designer: Michael Kiesling Year: 2017 Country: Germany Publisher: Next Move Games As a result of my project to play 100 new boardgames, I wondered about what it meant for a boardgame to be beautiful. What is beauty in this context? I asked Continue Reading
100 Boardgames (28/100) / Research Blog Antarctica #183: The Thing – The Boardgame
This is a series of posts where I play 100 boardgames. Game: The Thing: The Boardgame Designer: Davide Corsi & Andrea Crespi Year: 2022 Country: Italy Publisher: Pendragon Game Studio The Thing: The Boardgame is based on John Carpenter’s classic scifi horror film The Thing in which the staff of an Antarctic research base attempt Continue Reading
100 Boardgames: Gaia Project (27/100)
This is a series of posts where I play 100 boardgames. Game: Gaia Project Designer: Jens Drögemüller & Helge Ostertag Year: 2017 Country: Germany Publisher: Feuerland Spiele Gaia Project is a scifi-themed reimplementation of Terra Mystica, a game I also played recently. The players each represent a species seeking to make the galaxy livable for Continue Reading